R0B0T T4NG0
Research project, 2024–2025
with Jakob Schreiber
Computer vision, movement sonification, robotics
R0B0T T4NG0 was a research project on movement-based musical interaction between human performers, computer vision systems and physical machines. Over 2024 and 2025, Jakob Schreiber and I developed a software framework for real-time pose estimation and movement sonification. We designed a family of sculptural robots and built a motorised prototype to test how a moving object might take part in a shared musical situation as a co-performer rather than a tool.
Starting point
Most people encounter computer vision as a technology of surveillance: systems that detect, categorise and track bodies from a distance, usually without their involvement. We wanted to know what happens when these tools are turned toward a more intimate exchange. What does it mean to play an instrument that watches you back? And how does a performance change when the sound is shaped by one body and answered by another, mechanical one?
The project treated this as a question of configuration. We did not set out to design a single fixed work. Instead we developed a set of components (tracking, mapping, synthesis, robotic movement, visual feedback) and explored how they could be arranged into different relationships between performer, machine and sound.
The concept video below introduces the proposed system.
Research questions
1. How can movement captured without wearable sensors become playable, closer to bowing a string than to pressing a trigger?
2. What changes when a physical, moving object enters the feedback loop between body and sound?
3. Where should a machine performer sit on the spectrum between responsiveness and autonomy?
4. How can a system’s interpretation of the body be made legible to performers and audiences?

A proposed performance ecosystem
The conceptual configuration we arrived at places a human performer between two robots in a shared interaction area.
To think through how such a performance could be composed, we drafted a hybrid score with three layers. The performer layer notates gestures and postures. The oscillator layer describes synthesis states. The system layer notates the machine’s logic: voice-leading states, discrete decision points such as programmed pauses or reactive moments, and interference points where competing logics overlap and produce emergent behaviour. The score treats the computational system as a performer with its own notated part.

The robots
The robot design deliberately moves away from utilitarian robotics. Each robot is a single bent aluminium tube rising in a helix derived from a complex sinusoid. The form also gives the structure its stability. It stands roughly 1.8 m tall on a footprint of about 1.2 m, with cabling routed inside the tube.
At the top, two rotating arms form a cross. A two-jointed mechanism lets them gesture. Their tips are colour-coded so the robots can themselves be tracked by computer vision, which makes them performers and tracked objects at the same time. The aim was a figure that sits ambiguously between recognisable human gesture and mechanical abstraction.


Technical overview
Pose estimation. The system uses a standard webcam feed and the BlazePose model, a convolutional neural network for body tracking, via Google’s MediaPipe library in Python. It detects and continuously tracks a set of body keypoints (joints and other anatomical landmarks) without markers or wearable sensors.
Interaction layers. Raw keypoint data is refined through transfer functions into parameters for sound and motion. We structured these mappings in three orders:
1st Order: Absolute positions of participants’ body joints.
2nd Order: Relative positions between participant joints and robot joints. Defining ratios and equations:
3rd Order: Derived values and abstract relationships.

Sound. The mapped data drives real-time synthesis in SuperCollider. Small, quick gestures such as a flick of the wrist produce granular clusters. Slower shifts in posture modulate the timbre of sustained textures. The sound material ranges from sine-wave banks and tuned resonators to granulation and multi-resonator feedback networks.
Motion. Each robot arm is driven by its own DYNAMIXEL actuator, two per robot. A wireless ESP8266 microcontroller connects each robot to a central computer, which coordinates sound synthesis and robotic movement within one control loop.
Feedback. The projected avatar closes the loop. Performers can see how the system interprets their movement and adjust, much as a violinist adjusts bow pressure in response to the sound.
Prototype
Alongside the software pipeline, we built a motorised prototype to test the translation from tracked movement to physical gesture. The technical demo shows the pose-estimation pipeline and the prototype in operation.
Reflection
The full installation was not realised. The research left us with a working framework for camera-based movement sonification and a tested link between tracked bodies and motorised objects. It also left a set of open questions about causality and presence: what it means for a sound to appear to come from a moving object, and how far a machine’s movement can carry musical intention. The camera-based approach developed here later fed directly into Music for Seeing Circuits, where a live computer vision system reads a score in real time during performance.
R0B0T T4NG0
Research project, 2024–2025
with Jakob Schreiber
Computer vision, movement sonification, robotics
R0B0T T4NG0 was a research project on movement-based musical interaction between human performers, computer vision systems and physical machines. Over 2024 and 2025, Jakob Schreiber and I developed a software framework for real-time pose estimation and movement sonification. We designed a family of sculptural robots and built a motorised prototype to test how a moving object might take part in a shared musical situation as a co-performer rather than a tool.
Starting point
Most people encounter computer vision as a technology of surveillance: systems that detect, categorise and track bodies from a distance, usually without their involvement. We wanted to know what happens when these tools are turned toward a more intimate exchange. What does it mean to play an instrument that watches you back? And how does a performance change when the sound is shaped by one body and answered by another, mechanical one?
The project treated this as a question of configuration. We did not set out to design a single fixed work. Instead we developed a set of components (tracking, mapping, synthesis, robotic movement, visual feedback) and explored how they could be arranged into different relationships between performer, machine and sound.
The concept video below introduces the proposed system.

About
My work spans performance, acousmatic and interactive sound works, and installations. Working through a conceptual lens, I am interested in the moments of in-betweenness where meaning must be continuously renegotiated. Central to this are questions of control and its absence; how agency and perception shift, dissolve, or are redistributed.
Recent projects range from acousmatic spatial compositions to explorations of light-sound transduction, digital feedback systems, and algorithmic interpretations of graphic scores.
I hold an M.Sc. in Architecture and Urban Planning from the Karlsruhe Institute of Technology and a Diplom (MFA) in Media Arts from HfG Karlsruhe, and studied Sonology at the Royal Conservatory of The Hague. My works and performances have been presented at venues such as Museum West (NL), Garage Rotterdam (NL), ZKM Kubus (DE), Rewire Festival (NL), Lapinlahden Lähde Studios (FI), Národní dům (CZ), and Nova (BE).
Get in touch
contact (at) lythgoe (dot) studio
Links

About
My work spans performance, acousmatic and interactive sound works, and installations. Working through a conceptual lens, I am interested in the moments of in-betweenness where meaning must be continuously renegotiated. Central to this are questions of control and its absence; how agency and perception shift, dissolve, or are redistributed.
Recent projects range from acousmatic spatial compositions to explorations of light-sound transduction, digital feedback systems, and algorithmic interpretations of graphic scores.
I hold an M.Sc. in Architecture and Urban Planning from the Karlsruhe Institute of Technology and a Diplom (MFA) in Media Arts from HfG Karlsruhe, and studied Sonology at the Royal Conservatory of The Hague. My works and performances have been presented at venues such as Museum West (NL), Garage Rotterdam (NL), ZKM Kubus (DE), Rewire Festival (NL), Lapinlahden Lähde Studios (FI), Národní dům (CZ), and Nova (BE).
Get in touch
contact (at) lythgoe (dot) studio
Links